After looking over my blog for what to do next and whatnot, I realized that I hadn’t talked about how I got into Vs. I think it’s actually a relatively unique story. I went ahead and put it after the jump for two reasons. One, I want to keep Resolution #3 right on top so quick viewers can see it. Two, because it starts with a confession. If you’re a Vs. player and easily upset, don’t keep reading.
Archive for January 26, 2008
My Vs. Experience
Posted in Ramblings, Vs. System with tags Vs. System on January 26, 2008 by kaleeshwarriorThe Great Vs. Resolution #4: Emerald Enemies
Posted in Vs. Resolution, Vs. System with tags Vs. System on January 26, 2008 by kaleeshwarriorThat’s right! I finally got in another game with these guys and feel I have a decent enough handle on the deck to be able to talk about it.
If anyone is new in the Vs. world, or maybe just oblivious and confused, the card that the Enemies brought into the Vs. world, the card that brought this world to its knees before being banned was based around this guy:
Dr. Light, Master of Holograms became the key piece for tons of abuse. He was everywhere, bringing in championship after championship. It was his time in the sun. Then, just when the future looked bleak, the staff of UDE reached their hand down and wiped Dr. Light completely off the map with the all-powerful Ban-Hammer. Light’s reign of terror was ended and Vs. moved on.
This Emerald Enemies deck isn’t based around Dr. Light. For one thing, that’d be cheating. It’d be making an illegal deck. If I’m gonna do that then I might as well make a deck packing 30 copies of Flying Kick. No, Dr. Light gets to sit in his chair and mope some more. Instead, I’m using the forgotten members of the Emerald Enemies.
See, the EE have a theme. The theme is resource KO. You whack your own resources for extra attack and defense. The Emerald Enemies are bad. The theme is hard, it’s annoying, and you have to pick your timing on what cards you play and when you KO your resources. These guys just don’t get as much out of resource KOing. The cost compared to the gain is lopsided, lots of cost with little gain. Still, this was the Emerald Enemies primary theme and I would build it, just because I could.
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