<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: The Great Vs. Resolution #10: Anti-Matter</title>
	<atom:link href="http://casualvs.wordpress.com/2008/03/21/the-great-vs-resolution-10-anti-matter/feed/" rel="self" type="application/rss+xml" />
	<link>http://casualvs.wordpress.com/2008/03/21/the-great-vs-resolution-10-anti-matter/</link>
	<description>Featuring the Great Vs. Resolution, 57 mono-affiliate decks in 52 weeks</description>
	<lastBuildDate>Sun, 16 Nov 2008 06:00:38 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Number6</title>
		<link>http://casualvs.wordpress.com/2008/03/21/the-great-vs-resolution-10-anti-matter/#comment-210</link>
		<dc:creator>Number6</dc:creator>
		<pubDate>Sat, 22 Mar 2008 02:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://casualvs.wordpress.com/?p=98#comment-210</guid>
		<description>The Slipstream/Fabrikant/Johnny combo is great, and the selection of Plot Twists are fine, but what about the Earth 3 characters from DCL?  Superwoman might be a better cost-2 character, and Owlman, Ultraman, and White Martian could have uses as secondary drops (especially since they can strengthen Fabrikant when it&#039;s not your initiative).

I&#039;d been toying with the notion of jamming the Earth-3&#039;ers and Crime Syndicate&#039;ers together, to make powering-up an option as well as including all those generic &quot;same-version&quot; cards (with maybe some Qwardian Conglomerate&#039;ers mixed in).  Didn&#039;t come together too well though, this &quot;shifty speedster&quot; build is definitely better for the team.

Looking forward to more Resolution decks!</description>
		<content:encoded><![CDATA[<p>The Slipstream/Fabrikant/Johnny combo is great, and the selection of Plot Twists are fine, but what about the Earth 3 characters from DCL?  Superwoman might be a better cost-2 character, and Owlman, Ultraman, and White Martian could have uses as secondary drops (especially since they can strengthen Fabrikant when it&#8217;s not your initiative).</p>
<p>I&#8217;d been toying with the notion of jamming the Earth-3&#8242;ers and Crime Syndicate&#8217;ers together, to make powering-up an option as well as including all those generic &#8220;same-version&#8221; cards (with maybe some Qwardian Conglomerate&#8217;ers mixed in).  Didn&#8217;t come together too well though, this &#8220;shifty speedster&#8221; build is definitely better for the team.</p>
<p>Looking forward to more Resolution decks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fullbodytransplant</title>
		<link>http://casualvs.wordpress.com/2008/03/21/the-great-vs-resolution-10-anti-matter/#comment-207</link>
		<dc:creator>fullbodytransplant</dc:creator>
		<pubDate>Fri, 21 Mar 2008 14:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://casualvs.wordpress.com/?p=98#comment-207</guid>
		<description>I heart these guys.  With all my heart.</description>
		<content:encoded><![CDATA[<p>I heart these guys.  With all my heart.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gdaybloke</title>
		<link>http://casualvs.wordpress.com/2008/03/21/the-great-vs-resolution-10-anti-matter/#comment-206</link>
		<dc:creator>gdaybloke</dc:creator>
		<pubDate>Fri, 21 Mar 2008 14:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://casualvs.wordpress.com/?p=98#comment-206</guid>
		<description>The Thunderous Onslaught/Matter COnvergence combo is borken with the Speedsters, I love it.

Recruit Johnny Q in the hidden area. He&#039;s 10/6. (ATK8 +2 for hidden)
Declared the attack. He&#039;s still hidden, 10/6 (ATK8 +2 for hidden)
Play Thunderous Onslaught. He&#039;s now a visible, unstunnable, 10/6. (ATK8 +2 for TO)
Pay 3 END to ready him. He&#039;s now a visible, unstunnable, ready 10/6. (ATK8 +2 for TO)
Play Matter Convergence. He&#039;s now a hidden, unstunnable, ready 15/6. (ATK8 +2 for TO, +2 for hidden, +3 for MC)
Let the attack resolve...
... and he&#039;s a hidden, ready 13/6 just waiting to hit the next target. (ATK8 +2 for hidden, +3 for MC)

Easy to pull of? Not necesarilly... but 28 points worth of swinging off a single character shure is fun...</description>
		<content:encoded><![CDATA[<p>The Thunderous Onslaught/Matter COnvergence combo is borken with the Speedsters, I love it.</p>
<p>Recruit Johnny Q in the hidden area. He&#8217;s 10/6. (ATK8 +2 for hidden)<br />
Declared the attack. He&#8217;s still hidden, 10/6 (ATK8 +2 for hidden)<br />
Play Thunderous Onslaught. He&#8217;s now a visible, unstunnable, 10/6. (ATK8 +2 for TO)<br />
Pay 3 END to ready him. He&#8217;s now a visible, unstunnable, ready 10/6. (ATK8 +2 for TO)<br />
Play Matter Convergence. He&#8217;s now a hidden, unstunnable, ready 15/6. (ATK8 +2 for TO, +2 for hidden, +3 for MC)<br />
Let the attack resolve&#8230;<br />
&#8230; and he&#8217;s a hidden, ready 13/6 just waiting to hit the next target. (ATK8 +2 for hidden, +3 for MC)</p>
<p>Easy to pull of? Not necesarilly&#8230; but 28 points worth of swinging off a single character shure is fun&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
