Bah! I know I promised a Vs. Resolution post today but I tweaked the deck for this week so that’ll be delayed by a day or three. Instead, I’ll be posting this Doctor Who expansion post that should’ve been up last week but due to WordPress’s dashboard change, I saved it as a draft instead of posting it. Still just as good, though.
For the record, I haven’t worked on many cards for this lately. Seems like I might be running out of steam. However, I do have the TARDIS Crew 95% done so at the very least I can post all of those.
Rose Tyler is the Doctor’s first companion in the new series. She’s featured in both Seasons One and Two before leaving the show. She also leaves behind a big old wound on the Doctor’s heart.
See, The Doctor is always traveling around with a female companion of some sorts in order to keep himself from getting lonely. At least, that’s the in-universe reason. The real reason would be because the show needs more than a single constant character and you might as well make that character female.
Anyways, Rose Tyler has two incarnations in this set along with a support card or two. First, we’ll get the party started with an early version of Rose.
Sadly, it seem WordPress has eaten my text. Still mostly readable, though, so I won’t babble it in here. First, you’ll notice Rose is a support character. This is the nature of most non-Doctor characters in the set. They mostly exist to just help out our favorite Time Lord. Rose has two powers, one is a free card draw in exchange for KOing a removed card. This is in the same vein as the Ninth Doctor’s abilities so it fits thematically since this is from when Rose first met the Eccleston version of The Doctor. Her other power is tied into her flavor text. If you have The Doctor inplay, you can make Rose run away in exchange for a Puppet Master style exhaust.
Now, how do you make sure you hit Rose on turn 2? Easy. You bring her mum.

