The Great Vs. Resolution #18 - Morlocks
Posted in Vs. Resolution, Vs. System on May 15, 2008 by kaleeshwarriorI have been accused many a time of being something of a Morlock. My family doesn’t use that nerdy comic book term, of course. They just make jokes about me always being in the basement. But, hey, not my fault I’m a teenager with muchos free time and the computer with all his Vs. stuff is underground.
Anyways, I’ve always been a big fan of misfits. The freaks, the people who don’t quite fit in with regular society. The Morlocks are like the comic book incarnation of them and, as such, I really like them. They’re cool.
Now, there are three ways you can go with the Morlocks.
One is the “move hidden people visible for effects” route. With Sewer System, you can easily slide a character back and forth between the two zones and constantly get there effects. However, those effects are so random that I just didn’t feel like building on them. Scratch one option.
The second option would be the group of characters that have insanely high attack (Sunder: 14 ATK 5-drop), stupidly low defense (Sunder: 7 DEF 5-drop), no way of gaining reinforcement, and usually a “pay 1 resource point to get effect” style power. Again, cool theme but I wasn’t really feeling it. Insanely beefy guys has been my theme for awhile and I wanted something different.
That left the final option, the Morlock trademark: Evasion. Tons of support with lots of silly tricks that means lots of fun. Oh, and they’re insanely beefy. That’s always good.
