This post is mostly just to prove I’m still alive and to keep a new post up here at least three times a week. College work is slowly starting to get more and more time-consuming so I have a feeling I’m mostly going to be posting my two Resolution articles plus one quickie like this each week. Hopefully no one minds.
Right now I have a couple of decks I’ve been toying with on MWS. I figured that that is worth dedicating a blog article to so that be what I’m doing. Yay me
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For this article we’ll be doing Modern Age, the most strict of the standard formats. I recently built three new decks for my online use which have really brought me some enjoyment. First is a team-up with a strategy so contradictory to comic lore it isn’t even amusing:

Yeah, I stole this image off some poor person’s Flickr but it was what got the point across best. Anyways, it’s a Double Agent deck based around abusing 4-drop Captain America with 5-drop Red Skull to redirect attacks to whoever can give out the most burn. It runs Hand Ninjas on 1 and a full set of Code White so even when one of the two leaders gets stunned, they can pop right back. Turn 6 is incredibly fun since you can do all sorts of nastiness with the various drops. You can run Thing, Conscientious Objector if you still have your 3-drop. You flip Coast City naming Captain America who should be protected by the 3-drop and put Thing in front of Red Skull. Your opponent then HAS to hit Thing because the 3-drop is just going to be redirected over there anyways. Option two is Baron Strucker for what should be an obvious reason in getting two burns on the opponent if he defends with reinforcement from Red Skull (cool idea I just got: Strucker with his claw in front of Skull, 12 burn plus if you use it while defending with reinforcement you recover immediately but still get the “start of recovery” trigger off the claw. Combo that with Coast City to force an opponent into Strucker… Dayum. That’s a deck in itself…). Finally, Ares swinging into the opposing 6-drop for a mutual stun nets at least 18 endurance. In all, the deck is nasty and will only get better with further tweaking.
Next is the redhead who just. won’t. die.
