A Winner Is Ranma

Posted in Vs. System on June 6, 2008 by kaleeshwarrior

Ladies and gentlemen, we have a winner!

On behalf of KaleeshWarrior, Kamiza and of course myself, I’d like to congratulate:

RANMASOLO

  • RanmaSolo was successfully able to divine the url from posts at The Kamiza
  • RanmaSolo was successfully able to determine the answers from Planet Kalee
  • RanmaSolo was successfully able to submit the answers as directed at Lost Hemisphere

For his efforts he wins a dozen assorted VS boosters! WHOOOO!

Now, how did he do it?

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League of Negatives + Aqua-Mystique Goes Off Big!

Posted in Vs. System on June 3, 2008 by kaleeshwarrior

I’ve recently taken advantage that neil04 of Darkseid Revenge has put all the previewed Marvel Universe cards into an MWS set and have begun building decks with the 1/5th or so MUN cards we have access to. In particular, I’ve built the following crappy Negative Zone/League of Assassins deck.

Double Negative

League of Assassins/Negative Zone

Silver Age

Characters:
4x Alpha Primitives - Army
4x Novice Assassin, Army

4x Hassim, Loyal Retainer

4x Thanos, The Mad Titan
2x The Mad Dog, Rabid Killer

4x Merlyn, Direct Hit Man
2x Syphonn - Energy Leech

4x Annihilus, Anti-Matter Master

3x David Cain, World Class Assassin

2x Blastaar, The Living Bomb Burst

Plot Twists
4x Enemy Of My Enemy
4x The Demon’s Head

Locations:
4x Mountain Stronghold, Non-Unique
4x StarkTower - TEAM-UP
4x Unstable Ground
3x Negative Zone, Non-Unique<>Prison Alpha
2x Negative Zone, Non-Unique<>Gateway
2x Negative Zone - Shadow Dimension

Short version: Play Thanos, use Merlyn/Cain’s effects to replace Unstable Ground, bring another Unstable into play via Thanos, begin looping for roughly 8 burn a turn. This is just a real rough thing that justs uses the two MUN Negative Zones that have been released. It’s unlikely to last past the 10th ;).

On an unrelated note, check out what happens when you get a decent draw with Roguer’s Aqua-Mystique deck I talked about awhile ago.

85 points of attack on turn 6 FTW!

Actually, to be honest, I lost that match. Stupid free reinforcement from Invisible Woman and stupid bricked attack into Doctor Strange… The 85 attack points were gained by recruiting 3-drop Magneto and three Sea Creatures followed by double Genosha. This left me with the following amazingness: 3x Common Bond (with the required three 2-drops for max effect), 3x The Next Brotherhood, and 3x Forward Assault. That’s 60 points of attack pumps.

And I still lost. Hurray for me!

Congratulations to Vs. Hero(es) of the Month!

Posted in Vs. System on June 2, 2008 by kaleeshwarrior

After just getting done reading the announcement in this preview article. Just wanted to send out a big “Congrats” to the men behind The Ring Has Chosen podcast: Cliff and Squire. While I’ve admittedly fallen out of practice listening to the shows since the Chicago Megaweekend episode, I know they totally deserve this award. No one works harder for Vs. System than these two. Great work, guys!

On a side note, apparently this blog is good enough to get a mentioning in the runners-up list for last month. Seriously? Thanks a ton to TBS and whoever else decides this award. I personally think there are many better blogs out there but, hey, I’ll take props and free advertisement.

Lastly, Fin Fang Foom. Awesome janky card. Now if I can just figure out a combo with him… (note: 8-drop Dr. Strange doesn’t work. I tried.)

The Great Vs. Resolution #20: New Gods

Posted in Vs. Resolution, Vs. System on June 1, 2008 by kaleeshwarrior

Bah! I should have had this up yesterday. Oh well.

New Gods. A name that strikes fear into every Vs. System player’s hear— wait. That’s not right, is it? From the top.

New Gods. A name that strikes laughter into every Vs. System player’s heart. Introduced in the Superman: Man of Steel set (widely considered one of the worst sets ever), the New Gods pretty much never saw any real competitive play. Why is that?

Here’s why: No. Freaking. Theme. The New Gods actually have some pretty nice cards in there bag of tricks. However, there is no true cohesiveness to the team and that is why they often fail. That, and most of their cards are just plain average at best which, combined with lack of theme, makes them fail. No wonder DC has killed all these guys off…

But there’s a twist to this article and the deck list you’ll see below. A twist I never anticipated while in the building process. A twist that most likely can be attributed to sheer luck but is quite the twist nonetheless. A twist I didn’t believe until it happened not once, not twice, but three times in a row: The New Gods can win.

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Choose 3 blogs. Ongoing: Crossover those blogs

Posted in Vs. System on May 30, 2008 by kaleeshwarrior

If you have, you may have noticed a little something unusual about posts over three of your favourites for the last couple of weeks. Here’s the deal: We’ve been up to something.

Your mission, should you choose to accept it:

  1. Identify the three blogs involved. This bit shouldn’t be hard.
  2. Analyse the linked posts on the three blogs.
  3. Solve the puzzle.

To help you out:

The first portion will lead you there, if you can interpret the key 3.19.3 3 6

The second portion will provide the path, if you can decipher the clues 1 18.5.4 8.5.18.18.9.14.7

The third portion will tell you how to submit your response 13.5.24 16

Only submissions using the correct method will be accepted.

Now, the question remains: Why bother? Why should you make the effort of digging through a bunch of posts on three different blogs? Howzabout for a mixed bag of a dozen booster packs?

On behalf of the three of us, I trust that whets your whistle.

Titans of DOOM!

Posted in Vs. System on May 29, 2008 by kaleeshwarrior

No, this post has nothing to do with Roy Harper so set aside those worries.

One of the first jank decks I ever built (other than Atlas abuse) was a Bart Allen <> The Flash, Titans Tomorrow West abuse deck. The idea was to make it to turn 6, play Cable (or a 6-drop Darkseid Elite character), turn 7 you play Bart and then Bodyslide (or Curse of Darkness) him out of the way, turn 8 you sub in another copy of Bart and then recruit Raven <> Dark Raven. The combination of Raven’s “no team attackers stun” power and Bart Allen’s “ready when you stun opposing characters while team attacking” power lets you clear the board and then swing into the opponent’s face with all three Titans for the win.

However, the deck was an amalgam. It had to have a ton of focus on the turn-8 combo and the teams involved (Darkseid, Titans, X-Men for Cable) didn’t have much in the way of stall elements. This made the deck sad.

A Clash of Worlds arrives. The Bart Allen combo becomes incredibly deadly because it can now team-up with a plot twist searcher/controller named Doom.

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Sorry again…

Posted in Vs. System on May 28, 2008 by kaleeshwarrior

No one call the cops, I wasn’t missing that long!

Like two days ago, my apologies for lack of posting, I was busy the entire day being the Guitar Hero Ovoid Mentor to a friend’s Guitar Hero Dr. Doom.

What is that, Thing?

Posted in Vs. System on May 27, 2008 by kaleeshwarrior

Play on words! Nobody get jealous just because I am king of wordplay…

Lots has been said about the Legend format and the various characters getting Legend treatment. Marvel Legends is generally considered to have done Legends properly by giving each character lots of support. The only real problem I personally have is why some characters like Juggernaut and Cable are legends for their teams. Sure, they’re good characters but I don’t personally think they should have been done in the first set.

DC Legends was lacking in support for legends and I feel the design team stretched the legend love way to thin. I mean, Roy Harper got more character cards than Wonder Woman or The Joker. Roy “Speedy” Harper!

Anyways, the Legend treatment has brought some excellent decks to the table and a lot of fun deckbuilding. From Punisher to Flash to Human Torch to Jean Grey to Ghost Rider, there are a ton of options on the table. However, there is one Modern Age Legend I have never seen a deck for and that is a revoltin’ development.

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Sorry…

Posted in Vs. System on May 26, 2008 by kaleeshwarrior

My apologies for the lack of a post today. I was kidnapped by Harry Osbourne and forced to try and defeat Guitar Hero III’s Through The Fire And The Flames on Expert mode. I failed miserably. Harry then kicked me out of his house but only after forcing me to dress in woman’s clothing. So embarrassing…

Anyways, tomorrow will be a new post. For now, how about some Talking Frankenstein Cyborg Nazi Monkeys?

Vines wrap their way about your FEET…

Posted in Ramblings, Vs. System on May 25, 2008 by kaleeshwarrior

hort post today since I just got back from a weekend long trip (during which a pre-scheduled Hellfire Club post was made).

Feraks. These plant-based gals have become quite the thought experiment for myself ever since I got 14 copies in my DC Origins packs and built a very shoddy deck around them.

Since then, I’ve been wanting to take a load off my feet, sit down on MWS, and build a deck around them that actually works. The card is Golden Age for Pete’s sake! There has to be some way to break them with all the available options. Off the top of my head, I’m seeing Feraks -> Mr. Fantastic/Invisible Woman -> We Had A Team-Up -> Cosmic Radiation/A Child Named Valeria. You’d never run out of Feraks in the hand with a deck like this. My only thought is how one would actually win with such a deck… Xavier’s Dream since you should never have stunned guys inplay and Feraks have low enough attack to not stunback? Ponder on this, I must.

On another note, I owe Number6 a mentioning due to him taking up my challenge at the end of this post. He came up with quite the decent combo to go with Natasha Romanoff:

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